
As most games, combat against other blood-thirsty warriors and great beasts is required to play and win the game, but it is up to the player if they want to be a paragon of righteousness and help the weak, or be a really, really big jerk. They can decide to, ultimately, if they want to smash in the head of an innocent civilian or not. Role models: The main role-model in the game, is actually the player themselves. Not that they are particularly useful words or anything. The player's vocabulary of fantastical words will also be increased, as they will learn words like "tome" or "necromancy". This is helped as different stores and vendors offer things at different prices. Let us look through the stuff here, shall we?īelieve it or not dear reader, this game can actually teach a player a good deal about conserving money and bartering, as in the game the character can make many decisions about what to buy, where, and for what reason.

I feel that "pause for 13" is a worthy rating for this game, as while many 13 year-olds can certainly handle many of the game's mature themes, it is not always a given. It is a game in which a person takes control of a character of their own design (anything from brave Nordic warrior to Cat-Person.) One traverses the open world of Skyrim in search of fame and glory through combat, trade, errands, and diplomacy. Skyrim is the next installment of Bethesda Softwork's award-winning Role Playing Game series, The Elder Scrolls. Ladies and gentlemen, I am going to tell you about Skyrim, what it is, what it is about, and the different themes associated with it.

