
The Fortify Onehanded enchant does NOT benefit daggers.

Valdr's Lucky Dagger (with high smithing this becomes a BEAST, the looks are bland though but the charges are infinite). Blade of Woe (highest listed damage with or without smithing, the enchant has very little charges though) Mehrunes' Razor (the average damage is infinite, and so is the amount of charges, looks cool) You'll probably want to use any of these daggers. You can make the Dark Brotherhood gloves redundant later by getting the Arcane Blacksmith perk and pimping your daggers. Thanks for the great tips thus far, anyone have any advice on what, if anything to grab from the One-Handed tree?ĭoing a dualhand power attack with 2 daggers from stealth while wearing the Dark Brotherhood gloves and having the Assassin's Blade perk kills pretty much anything instantly, even on master difficulty. I'm not asking for someone to provide me a cookie cutter perfect build, just some general direction, recommendations, advice, would be greatly appreciated. I need to plot out a road map beforehand. I know some of you may just urge me to discover and play on my own, but I'm just not built that way. Secondly, if I am going dual daggers, how much should I invest in the One Handed tree?

I understand that I generally need to dip into the Conjuration/Illusion trees for the Bound Bow, and Smithing/Enchanting trees for the crafted bows, but I'm still unclear on the best perks to take. Daedric Bow debate, so I'm not asking anyone to go into that, just how best to build my character based on the route I choose. I'm currently a L15 Dark Elf that has thus far focused on Archery/Sneak, with the intention of going dual daggers for close combat when necessary (although open to suggestions on that), but I've been unable to find very much on how to build this character.įirst off, I'm still debating as to which way to go from an Archery standpoint, shoot for the Bound Bow route or the crafted bows? I've read and read on the Bound Bow vs.
